Jump to content

Recommended Posts

Posted

A few days ago at SIGGRAPH 12 conference, Pixar presented their latest hot technology called Open Subdiv. This is what Pixar uses in all their videos enjoying extreme flexibility that they can achieve with any kind of mesh topology through Subdivision Surfaces. This method is very efficient to model smooth shapes, such as a round face for a human character. For this task subdivision surfaces ensure that you always get an exactly rounded shape without any sharp or polygonal edges.

http://www.unixmen.com/pixar-goes-open-source/

  • Like 2
  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.



×
×
  • Create New...